Last roach glory
About the Game
Welcome to Last Roach Glory – a thrilling survival game where your objective is to be the last cockroach standing among 100! Navigate through hazardous environments, grab power-ups, and outlast the competition in this intense battle for survival.
My Journey
This game is special to me as it's the first one I've created myself. Just a week ago, I started learning game development, turning a long-time dream into reality. Although I have years of programming experience, I never ventured into game creation until now. Sadly, I only found out about the game jam late and had only 4 days to work on it, but I wanted to take that opportunity to get better and hopefully get some feedback, and I think I managed to implement everything I wanted. I'm just sad I didn't have enough time to work with my friends on better soundtracks and artworks
Challenge
Think you have what it takes to outlast the other 99 cockroaches? I challenge you to beat my high score! Can you prove yourself as the superior roach?
How to Play
Objective:
- Be the last one standing!
Controls:
- Use
WASD
or the arrow keys to move your cockroach. - Press the space bar to dash.
- On the browser version you can open the pause menu with P or ` (under escape)
Combat:
- Your cockroach will automatically attack when its head touches another cockroach.
Survival Tips:
- Avoid Hazards:
- X-Bug Spray: Releases toxic gas that can harm your cockroach.
- Flip Flop: Follows the player and then drops down to squash your cockroach.
- Take Power-Ups:
- Forcefield: Provides temporary protection against attacks and hazards.
- Restore Health: Heals your cockroach, giving you a better chance to survive.
- Special Events:
- When a cockroach dies, there is a small chance it will:
- Summon 3 baby cockroaches that are fast, small, and invincible.
- Turn into a zombie cockroach that is slow but follows the player. Zombies can be killed.
- When a cockroach dies, there is a small chance it will:
Score:
- Cockroaches: 200 points
- Zombies: 400 points
Endgame Chaos:
- The fewer cockroaches left on the map, the more chaotic the game becomes. As the endgame approaches, expect intense and unpredictable action as everything becomes increasingly frantic and challenging.
Strategy:
- Use your dashes wisely to avoid hazards and other cockroaches.
- Avoid getting cornered by the other cockroaches; always have an escape route to dash through.
- Watch out for zombies and baby cockroaches as they can drastically change the game if you're not careful.
Can you survive, grab the power-ups, and outlast the competition? Prove yourself as the superior roach!
Credits:
Or (Me):
- Coding the game
- BG music (generated with "Udio")
- Spray can, Restore Health, Forcefield, Dash icon, and Toxic Gas textures
- Cockroach, Flip Flop, and Crown texture generated by DALL-E 3, then animated by me
Anokolisa (Itch.io):
- Pixel Crawler dungeon: Texture of the map (tiles and furniture) as part of the series Pixel Crawler.
Kenney (kenney.nl):
- Input prompts
- Fonts: Kenney Blocks and Kenney Pixel Square
SFX (freesound.org):
- Hissing Cockroach: Spoke
- Flip Flop Hit Sound: Stevenmaertens
- Forcefield Sound: Humanoide9000
- Restore Health Sound: Deltacode
- Spray Sound: Kurtsuvitanu
- Win Sound: Ozedeniz
Thanks to everyone for the amazing assets, I couldn't do it without you!
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Author | Or |
Genre | Survival, Simulation |
Made with | Godot |
Tags | 2D, Difficult, Godot, High Score, My First Game Jam, Pixel Art, Singleplayer |
Download
Click download now to get access to the following files:
Development log
- Revert bug fix: tryed to unhooked the dush from the FPS.Jun 05, 2024
- Html 5 versionJun 03, 2024
Comments
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Wow your first game! Congratulations! It's a fun game but it's really tough. I like the music and the environment, it's interesting you used Dall E to generate textures too. Great job!
Thank you so much! I wanted it to be a difficult game so it would really feel like an achievement to beat it and unlock the King Roach skin. I hope I didn't make it too hard! As for the textures, I found a method that works quite consistently. I asked DALL-E to generate pixel art of the assets I needed, then used a website called Pixel It to turn them into real pixel art at the size of 64x64. Then I opened them in LibreSprite, removed the background, and animated them.